BYLAWS: R&U Bylaws

The Bylaws of One World by Night

One World by Night (OWbN) is a network of international Live Action Role Play (LARP) chronicles. These chronicles are brought together for the purpose of sharing a broad and colorful story that extends past each city’s borders. We believe in the sovereignty of each chronicle, so far as it does not impugn upon the cohesiveness of the organization as a whole. We further believe that treating each chronicle, and by extension each player, with respect is the bedrock upon which sound cooperative Storytelling takes place.


Rare and Unusual Bylaws of One World by Night
Last Revised: November 26, 2014

  1. Definition of the Rare & Unusual Bylaws
    1. This list is to be considered a guideline for all games within the network. As such, it crosses the lines of genre whether a game is focused on Sabbat vampire, changeling or werewolf. These categories are to be used as an extrapolated guideline. As character concepts are beasts of wild creativity and vast imagination, any list cannot hope to cover the scope of what the players of One World by Night wish to portray. With any system of this nature, flexibility and fluidity are a necessary component. The population types of One World by Night are likely to ebb and flow over the years, and these guidelines must be flexible to reflect the growth and change of the organization and its goals and needs
    2. All Restrictions that may require Chronicles or Players to seek approval from, or make notification to, Coordinators or Sub Coordinators regarding IC aspects of the game such as, but not limited to, Character types, powers, merits, magical items, must be made directly to The Rare and Unusual Bylaws or the Character Regulation Bylaws by a proposal to council, detaining the changes to the bylaw, with the exception of changes or additions of specific paths or rituals of blood magic and restrictions under Coordinator Bylaw 3.C.ii.1.c.
      1. Such Proposals shall be considered Rules, Game Mechanics or Organizational Proposals, and thus may be notified in their entirety to the Player Base.
      2. Listings in the Bylaw may be by category, with each example not specifically enumerated, as long as a source for further clarification is given, and the category is clearly defined.
    1. Rules On current characters, restrictions and requirements
      1. Restrictions and requirements for notification must be placed in the R&U or Character Regulation Bylaws to be valid. Characters with approvals under former restrictions are considered to be grandfathered without exception or exemption if similar or identical restrictions are added to the bylaws unless clearly stated in the proposal. Should restrictions and requirements for notification that exist within genre packets, but were not added to the bylaws during the former grace period, and the bylaws later changed to add similar or identical restrictions, then grandfathering must be given to all such characters that exist at the time of passage of the proposal, without exception or exemption unless clearly stated in the proposal. Any question or dispute regarding restrictions, grandfathering or other aspect of this bylaw section may be brought to council for settlement. However if passed, council agrees this proposal's section, entitled, Rules On current characters, restrictions and requirements, may not be exempted without a separate individual vote for each such exemption.
    1. Genre Coordinators may propose a category assignment or re-assignment for any element type that is not well captured by these guidelines.
    2. Process for Registration
      1. Rare and Unusual Characters may be submitted for registration or vote on the OWBN web site.
        1. Responsibility for registration
          1. It is the responsibility of the Storytellers to submit an R&U registration for characters and items based in their chronicle. The Head Storyteller may delegate this duty to their Council Member.
          2. It is the responsibility of the Coordinator to submit an R&U registration for characters and items that are owned by their office.
          3. The Archivist may allow for chronicle staff or coordinators to submit R&U registrations to them by email. It then becomes the responsibility of the Archivist to submit the registrations to the R&U database on the OWBN website.
        1. Registration timeframe
          1. For Rare & Unusual categories that require Coordinator Notification, the registration requirements are fulfilled when the R&U submission is logged in the R&U database through the OWBN website.
            1. In the event that the submission is handled through the process outlined in R&U Bylaw 7.A.1.b., the registration requirement is fulfilled when the chronicle staff submits the required information to the Archivist by email.
            2. The Archivist is expected to fulfil notifications to the appropriate genre Coordinator(s), as defined in R&U Bylaw 5, no later than fourteen (14) days after the R&U is registered.
          1. For Rare & Unusual categories that require Coordinator Approval
            1. Coordinators are expected to make a decision (Approve / Deny) or request additional information no later than fourteen(14) days after the R&U is registered
              1. If the Coordinator office has made no attempt to follow up, either in making a decision or requesting additional information, within twenty-eight (28) days of the R&U being registered, the Coordinator may be subject to Disciplinary Action.
              2. In the event that the Coordinator requests additional information, once that information is received the Coordinator is then expected to make a decision or request additional information no later than fourteen (14) days after the response is received.
                1. If the Coordinator office has made no attempt to follow up, either in making a decision or requesting additional information, within twenty-eight (28) days of receiving the information they requested, the Coordinator may be subject to Disciplinary Action.
            1. The Coordinator Approval must be logged into the R&U database on the OWBN website.
              1. It is the responsibility of the Coordinator to log the Coordinator Approval of a character.
              2. The Archivist may allow for a Coordinator to submit their approval of a character by email. It then becomes the responsibility of the Archivist to log the Coordinator Approval to the R&U database on the OWBN website
          1. For Rare and Unusual categories that require a Council vote
            1. The Archivist is expected to submit the character for Council vote no later than fourteen (14) days after the R&U is registered.
              1. If the Archivist has made no attempt to follow up, either in proposing the R&U for Council vote or requesting additional information, within twenty-eight (28) days of the R&U being registered, the Archivist may be subject to Disciplinary Action.
              2. In the event that the Archivist requests additional information, once that information is received the Archivist is then expected to either propose the R&U for Council vote or request additional information no later than fourteen (14) days after the response is received.
                1. If the Archivist has made no attempt to follow up, either in either in proposing the R&U for Council vote or requesting additional information, within twenty-eight (28) days of receiving the information they requested, the Archivist may be subject to Disciplinary Action.
      1. A character that was not previously considered R & U, but a change occurred and that character would now be classified as something that is currently listed as an R&U category under the R&U Bylaws (Section 3), must comply with the registration requirements and processes for that Category change in the R&U system. Characters that avoid this registration process are in violation of the R&U Bylaws.
    1. Unregistered Rare and Unusual Characters and Items
      1. Chronicles who have player characters (PCs), non-player characters (NPCs), or items that are found to be in violation of the Rare and Unusual bylaws must bring themselves in compliance within sixty (60) days.
        1. Should the chosen method of compliance be to remove the R & U violation from play within sixty (60) days instead of properly registering it, any and all long-term gains and benefits to player characters (PCs) and non-player characters (NPCs) shall be immediately removed as well. This is up to and including disciplines, gifts, skills, lores, items, or other similar benefits.
        2. Any character which qualifies for Rare and Unusual that is brought into play (either through background or at-game roleplay) to specifically benefit a player character (PC), be it as a Mentor or Elder Boon Merit or other mechanics for giving benefits or other items of experience expenditure to player characters (PCs), must be properly registered through the Rare and Unusual Registration. If it has not been properly registered, the benefiting player character (PC) immediately loses anything gained from the character in Rare and Unusual violation.
        3. Should the chosen method of compliance be to register the R&U:
          1. For Rare & Unusual categories that require Coordinator Notification, see R&U Bylaw 7.A.ii.1. for registration time frame.
          2. For Rare & Unusual categories that require Coordinator Approval:
            1. The Coordinator (as designated in Section 5 of the R&U Bylaws) is subject to the response timeframe outlined in R&U Bylaw 7.A.ii.2.
            2. The time that it takes for the Coordinator to respond to the approval request or to request additional information shall not be included in the sixty (60) day time limit.
            3. If a Coordinator requests additional information, the time that it takes for the chronicle staff to respond will be included in the sixty (60) day time limit.
            4. The Archivist or Head Coordinator may extend the time limit, for any reason, up to an additional sixty (60) days, for a total of one hundred twenty (120) days. Any further extension requires a Council vote.
      1. Storytellers that fail to comply with Character Regulations Bylaws may be subject to Council Proposal for disciplinary actions as described in Section 6 of the Administrative Bylaws.
        1. Players who have lied or otherwise deliberately obstructed the truth or cheated for the purposes of circumventing and thus violating the Rare and Unusual Bylaws for gains for their player characters (PC) may be subject to Council Proposal for the administrative death of said player character (PC) in addition to any disciplinary actions in Section 6 of the Administrative Bylaws.
      1. Rare and Unusual characters which are specifically found in violation of R&U compliance are not viable for play until their home chronicle has resolved said character's conflict to a satisfactory state of R&U compliance and registration.
    1. Grandfathering
      1. Any character that changes Classification due to the Classification being changed shall be considered grand fathered to the new Classification, and shall not require any further action by Council to approve them.
        1. This only applies to characters that change category due to Coordinator or Council action, and not to new characters or characters that undergo changes to their sheet
        2. There shall be a 30-day grace period to submit information to the archivist for any character that changes classification due to the classification being changed unless the successful proposal to change the R&U bylaws specifies that there will be no grandfathering.
          1. The 30-day grace period begins at the close of the proposal that changes the R&U classification.
            1. For autopass proposals, this will be the date that the autopass went into effect.
            2. For proposals that required a council vote, this will be the date that the council vote closed.
          1. If a character is not registered during the 30-day grace period, they are considered unregistered and subject to R&U Bylaw 8.
            1. . The 30-day grace period will be included in the compliance time limit imposed by R&U Bylaw 8.A.
      1. New blood magic packets which change the rarities of blood magic will not require existing characters that legitimately possessed that blood magic prior to the packet's adoption to seek further action to continue to possess that blood magic. Those characters shall be considered grandfathered to this new rarity classification, unless otherwise stipulated in Council-approval of the new packet or the proposal for said packet.
        1. This only applies to characters that change blood magic rarity category due to Coordinator or Council action, and not to new characters or characters that undergo changes to their sheet.
        2. There shall be a 30-day grace period to submit information to the archivist and appropriate genre Coordinator for any character that changes classification due to the classification being changed unless otherwise stipulated in a classification change vote.
  1. Appropriate Coordinators for R&U
    1. The closest "full-blood" clan Coordinator shall coordinate appropriate bloodlines and creature types.
      1. Assamite: All Assamite-related Rare and Unusual characters, Shango
      2. Brujah: True Brujah, Osebo
      3. Gangrel: Mariner, Akunanse, Ghost Singer. Disciplines Ogham, Spiritus, Abombwe
      4. Giovanni: Harbingers of Skulls, Samedi and Mla Watu
      5. Lasombra: Lasombra Antitribu, Kiasyd, Xi Dundu, Friends of the Night
      6. Setite: Bane Mummies, Mummies, Children of Damballah, Daitayana, Tlacique, Kindred of the Ebony Kingdom Followers of Set
      7. Toreador: Daughters of Cacophony, Ishtarri
      8. Tremere: Gargoyles
      9. Tzimisce: Blood Brothers, Koldunic Sorcery, Naglopers, Dragon Blooded
      10. Camarilla: Camarilla Vampires on Sabbat Paths of Enlightenment
      11. Sabbat: Camarilla Vampires on Sabbat Paths of Enlightenment, Erset La Tari, Black Hand, Natib Athirat
      12. Changing Breeds: All Changing Breeds and Garou related R & U, Abominations
      13. Nosferatu: Guruhi, Hajj
      14. Ravnos: Rakta-Sadhus, Kinyonyi, Davana (shared with Ventrue)
      15. entrue: Davana (shared with Ravnos)
      16. Demon: Ba’ali, D'habi Revenant Family
      17. Salubri: Salubri Antitribu, Nkulu Zao, Wu Zao
      18. Wraith: Ferrymen, Risen, PC Supernaturals to Wraith
  1. Rarity Listing by Category
    1. All Rarity Levels, PC and NPC, require the item to be logged with the Archivist
    2. DISALLOWED: Classifications in this category are not available and cannot be passed through Council, even with a Bylaw Exception Vote. Each classification in this category will indicate whether it applies to PC’s, NPC’s, or both.
    3. UNIQUE: All characters published in White Wolf books. Historical figures, real-life persons. Fictional personas used as character concepts (ex: Caine, Vlad "Dracula" Tepes, the vampire Lestat, former President Bill Clinton, Sir Lancelot, wrestling person "The Rock", etc. PC: Simple Majority Vote; NPC: Simple Majority Vote
      1. Unique Characters
      2. Named Characters
    1. VERY RARE: Characters of very small groups in the World of Darkness. Creatures of very extreme power levels. PC: 2/3 Majority Vote; NPC: Simple Majority Vote
      1. Very Rare Vampire Listings
        1. Kiasyd
        2. Old Clan Tzimisce
        3. True Brujah
        4. Nagaraja
        5. Salubri Healers
        6. Cappadocians
        7. Tremere Antitribu
        8. Sons of Discord
        9. Vampiric Children of Osiris
        10. Setite Tlacique
        11. Ahrimanes
        12. Anda
        13. Lhiannon
        14. Noiad
        15. Lamia
        16. True Hand Members
          1. The organization of the True Hand is dead. Former members and those that share their beliefs are not restricted, but gain no mechanical benefits or organizational support. I.E. this does not cover Remnants of the True Black Hand.
        1. Kindred of the Ebony Kingdom Laibon/Legacies
          1. Guruhi
          2. Ishtarri
          3. Kinyonyi
          4. Naglopers
          5. Osebo
          6. Shango
          7. Xi Dundu
          8. Mla Watu
          9. Nkulu Zao
      1. Very Rare Revenant Listings
        1. Ducheski Family Revenants
        2. Basarab Family Revenants
        3. Danislav Family Revenants
        4. Vlaszy Family Revenants
        5. Khavi Family Revenants
        6. Krevcheski Family Revenants
      1. Very Rare Mage Listings
        1. Sphere 6+ Mages
      1. Very Rare Wraith Listings
        1. Ferrymen
      1. Very Rare Demon and Infernal Listings
        1. Use of the Infernalist Power "Forsaken" by PCs or NPCs
          1. "Forsaken" is the advanced power of the Dark Thaumaturgy "Path of the Unspoken." It is regulated under R&U Bylaw 3.B.i.
        1. Earthbound Fallen
      1. Very Rare Mummy Listings
        1. Non-Standard Mummies
          1. Incorporates Ishmaelites, Cabiri, Asek-Sen, Capococoha, and Wu T’ian.
    1. EXTRAORDINARY: Includes characters of uncommon groups in the World of Darkness. Characters worthy of oversight and judicious appearance. PC: Simple Majority Vote; NPC: Coordinator Approval
      1. Extraordinary Changing Breed Listings
        1. Abominations
        2. Non-Garou walking the Spiral
          1. Non-Garou characters walking or having walked the Black Spiral (aka Shattered Labyrinth or Black Spiral Labyrinth) of Malfeas.
        1. Lost Tribal and Breed Gifts
          1. Any character who learns a gift belonging exclusively to one of the extinct or lost Changing breed or Garou tribes (defined for this purpose as the Apis, Bunyip, Camazotz, Croatan, Grondr, and White Howlers).
        1. Near-Extinct and Extinct Changing Breeds
          1. Ajaba
          2. Apis
          3. Bubasti
          4. Camazotz
          5. Ceilican
          6. Grondr
          7. Khara
          8. Croatan
          9. Bunyip
          10. White Howlers
            1. Including Throwbacks
          1. Siberakh
        1. Extraordinary Changing Breeds
          1. Kitsune
          2. Mokole
          3. Nagah
          4. Nuwisha
          5. Ananasi
          6. Rokea
      1. Extraordinary Wraith Listings
        1. PC Supernatural to Wraith
          1. For purposes of R & U this includes only those PCs that were supernatural creatures prior to death. Vampires, Shape Changers, Fey, et cetera. Quasi-supernatural creatures such as kinfolk or ghouls are not considered to fall into this designation, nor are mortals.
    1. RARE: Includes characters of small groups and bloodlines. Characters of a power level where free inter-game interaction could become a concern. Characters of types considered fringe to a main genre. PC: Simple Majority Vote; NPC: Notification to Coordinator
      1. Character Resurrection
        1. Reference Character Regulation Bylaw, Section 6.B, for the specific administrative process of this rare and unique event.
      1. Rare Vampire Listings
        1. Daitya
        2. OWBN-specific Bloodlines
        3. Vampires becoming Human
          1. Any non-Kuei-Jin vampire who, through whatever means, reverts to being a human.
            1. Vampire Characters may become human or ghoul temporarily for up to 1 month without being restricted by this bylaw. Characters may not be embraced or change to any other supernatural creature other than Ghoul during this time.
            2. Vampire Characters turned mortal via the Infernal Investment "Rejuvenation" are exempt and follow the guidelines of said Investment.
        1. Vampires Embraced from Extinct Revenant Lines
          1. Vampires with Disciplines sets and/or flaws that are a result of their mortal lineage from the following Revenant families:
            1. Basarab Family Revenants
            2. Danislav Family Revenants
            3. Vlaszy Family Revenants
            4. Khavi Family Revenants
            5. Krevcheski Family Revenants
        1. Samedi
        2. Vampires changing Clan/Bloodline
          1. Any non-Kuei-Jin vampire who, through whatever means, changes their Clan.
            1. The following exceptions are allowed: characters inhabiting another body for 1 month or less, Baali Apostates/Converts, Setite Apostates, Children of Osiris, anyone who is adopted by another Clan but does not actually alter their own Clan/Bloodline and those infiltrating another Clan/Bloodline but still retain their original Clan/Bloodline.
            2. Characters that change Clan/Bloodline to a Clan/Bloodline that have additional R&U restrictions must follow the approval process for the new Clan/Bloodline as well.
      1. Rare Revenant Listings
        1. Enrathi Family Revenants
        2. Rafastio Family Revenants
      1. Rare Changing Breed Listings
        1. Lost Tribal and Breed Rites
        2. Skin Dancers
        3. Garou/Spirit Offspring
          1. Characters with the “Spirit Parent” Merit.
          2. Any offspring of a Garou/Spirit mating.
        1. Geographically Inappropriate Bastet
          1. Bastet not in areas listed as appropriate to type listed in Geographically Appropriate Bastet (excluding those varieties listed as higher in rarity level in this document). Location for the purposes of this Bylaw is the IC location of the game in which the Character is located. If the Character is created in a Geographically Appropriate location and then transfers to a Geographically Inappropriate location they will need to go through the R&U process for Geographically Inappropriate Bastet before the transfer is completed.
        1. Stargazers
        2. Hengeyokai
          1. Any Changing Breed from the Beast Courts
          2. Any Eastern versions of the standard Tribes (Tengu, Hakken, etc)
        1. Extended Play Supernatural Possessed
          1. Extended Play for the purposes of this bylaw is considered to be continued play beyond 6 months from the date the character comes to fall under one of these categories. A PC falling in this category must be propped for vote in a manner that lets the vote occur prior to the 6 month point or must be shelved from the 6 month point until the vote is completed.
          2. Supernatural Possessed: Any supernatural entity (including Vampires, Dhampyrs, all Changing Breeds, Mages, Changelings, Imbued Hunters, Mummies, and Kuei-jin) possessed by a Triatic or Gaian Spirit, inhabited by a Triatic or Gaian Spirit or gaining Spirit-based powers, benefits, or taints in a manner consistent with being a Kami, Drone or Fomori. This category specifically does not include any creature defined elsewhere in the bylaws as Semi-Supernatural.
            1. Triatic Spirits are defined as Sprits of the Weaver, Wyld, or Wyrm.
            2. All Supernatural and human Gorgons are hereby prohibited as, by definition, Gorgons are created exclusively from naturally occurring animals, plants, or minerals.
        1. Former Erebus Resident
      1. Rare Mage Listings
        1. Marauders
        2. Nephandi
      1. Rare Wraith Listings
        1. PC Supernatural to PC Wraith
        2. Risen
      1. Rare Changeling Listings
        1. Unusual Selkies
          1. Those in chronicles that do not border a sea or ocean
      1. Rare Demon and Infernal Listings
        1. Out of Parent Genre powers as Infernal Investments.
          1. PCs may learn basics with Council Vote, NPCs may learn up to Level 6 but must notify.
      1. Rare Mummy Listings
        1. Standard Mummies
          1. Incorporates new mummies, Imkhu, and other Shemsu-Heru
      1. Rare Other Listings
        1. Unusual True Faith
          1. Meaning: ANY appearance of True Faith in a religion that is NOT of a major, established, recognized sect. (example: True Faith in Buddha is not R&U, but True Faith in Chuthulu would be.)
    1. UNUSUAL: Includes characters that push genre boundaries, or are rare in genre. PC: Coordinator Approval; NPC: Coordinator Approval
      1. Unusual Abilities, Merits, and Flaws
        1. Merits and Flaws
          1. Gangrel Extinct Animal Form Flaw
          2. Setite Merits and Flaws
            1. Agent of Prophecy Merit
            2. Apostate Merit
            3. Nameless Flaw
          1. Ravnos Merits
            1. PCs with Merit Family Allegiance (Ravnos)
            2. Clan Frienship: Ravnos
          1. Salubri Merits and Flaws
            1. Adonai’s Disgrace Flaw
            2. Blooding by the Code Merit
          1. Blessed Merit
            1. While this Merit is not from an Infernal source, it is governed by the Demon Coordinator and requires Demon Coordinator Approval.
            2. Sabbat members of the Inquisition or the Order of St. Blaise must acquire Sabbat Coordinator approval for this merit.
          1. Dual-Blooded Assamite Merit
          2. Infernal Merits and Flaws
            1. Unbound Diabolist Merit
            2. Demonic Heritage Merit
          1. Merit: Long Term Prince (Camarilla)
          2. PCs with the Reputation Merit
            1. The purpose of this proposal is to reflect and regulate the nature of a merit that has come to represent how well a character is known throughout the organization as a whole, as opposed to within their home chronicle or region alone.
            2. Requires approval of the appropriate Sect Genre Coordinator (i.e. Camarilla Coordinator for Camarilla vampires, Sabbat Coordinator for Sabbat vampires, Anarch Coordinator for Anarch vampires)
        1. Abilities
          1. Babel
          2. True Enochian Lingusitics (Sabbat)
          3. Rending
          4. Lores
            1. Non-Anarchs with Anarch Lore 4+
            2. Anarch Lore 5
            3. Non-Sabbat with Black Hand Lore
            4. Sabbat with Black Hand Lore 3+
            5. Non-Brujah with Brujah Lore 4+
            6. Brujah Lore 5
            7. Ventrue Lore 4+ for Non-Ventrue
            8. Ventrue Lore 5+
            9. Nosferatu Lore 3+ for a non-Nosferatu
            10. SchreckNET Lore of any level for a non-Nosferatu
            11. Warrens Lore of any level for a non-Nosferatu
            12. Non-Assamites with Assamite Lore 3+
            13. Salubri Lore
              1. Referring to True Salubri, not Salubri Antitribu
            1. Baali Lore
            2. Ravnos Lore 4 or higher for non-Ravnos
            3. Daitya Lore 3+
            4. True Brujah Lore
            5. Fallen Lore
            6. Non-Wraith PC with Wraith Sect/Guild Lore 4+
            7. Wraith PC with Wraith Sect/Guild Lore 5+
      1. Unusual Vampire Listings
        1. Clans and Bloodlines
          1. Baali
            1. Including Baali Apostates via the Merit
          1. Blood Brothers
          2. Lasombra Antitribu
          3. Non-Sabbat Lasombra
          4. Tremere
            1. Standard Tremere
            2. Anarch Tremere
            3. Tremere who have replaced Auspex, Dominate, or Thaumaturgy with another Discipline.
            4. Non-Standard Tremere
              1. Tremere with the Throwback Flaw or the Natural Vicissitude Merit (Obeah, Valeran, or Vicissitude as an In-Clan Discipline). The Tremere Coordinator will seek approval from the Salubri or Tzimisce Coordinators before approving Tremere with the Throwback Flaw.
            1. Telyavic Tremere
              1. Telyavic Tremere are defined as Tremere who have replaced Dominate with Presence and/or practice Sielanic Thaumaturgy.
          1. Gangrel Bloodlines
            1. Ghost Singers
            2. Mariner Gangrel
            3. Greek Gangrel
            4. City Gangrel Embraced outside of Americas
            5. City Gangrel Embraced before 1870
          1. Unusual Caitiff/Pander
            1. This defines any Caitiff or Pander that has clan-specific disciplines as their chosen “in-Clan” disciplines, per Character Regulation Bylaw 7.C. The appropriate Coordinator is the Coordinator for the Clan the special discipline belongs to.
          1. Harbingers of Skulls
          2. Gargoyle Variants
            1. Any Gargoyle that is mechanically different from those presented in Laws of the Night: Guide to the Camarilla
            2. Any Gargoyle that is not a member of the Anarchs or the Camarilla, or an Autarkis, is considered a variant as well.
            3. Any Gargoyle that continues to serve Clan Tremere and is not considered "Free".
          1. Daughters of Cacophany
          2. Assamite Listings
            1. Assamite Sorcerers
            2. Assamite Loyalists
            3. Sabbat Assamite Viziers
            4. Assamite bloodlines
              1. Bedouin Warriors
              2. Byzantine Viziers
              3. Web of Knives
          1. Ravnos Listings
            1. Ravnos NPCs of 8th generation or lower
            2. Ravnos of Gypsy or Indian lineages
            3. Pre-Week of Nightmares Ravnos
            4. Pre-Week of Nightmares Ravnos antitribu
            5. Davana Ravnos
          1. Hajj
          2. Dominate Malkavians
            1. Any Malkavian (including the antitribu) with the Dominate Discipline in-clan, either due to having such a sire, or due to some "throwback" effect at Embrace.
          1. 7th Generation or lower Samedi NPCs
          2. The Dispassionate
          3. Kairos
          4. Salubri Warriors
            1. Modern Warriors
            2. Original Warriors
            3. Non Warrior Salubri to Salubri Warrior
          1. Wu Zao
            1. Scholars
            2. Thieves
          1. al-Amin
            1. Healers
            2. Warriors
          2. Children of Damballah
          3. Nictuku
          4. Kindred of the Ebony Kingdom Laibon/Legacies
            1. Akunase
        1. Disciplines
          1. Non Daughters of Cacophony with Melpominee
          2. Any non-Ravnos Learning Advanced Chimestry (or higher)
          3. Out of Clan Obtenebration for Non Sabbat Members
          4. Non-Sabbat with Valeren Discipline
          5. NPCs teaching Advanced Thanatosis
          6. Non-Gargoyles with the Discipline: Visceratika
          7. Non-Gargoyles with the Discipline: Flight
          8. Non Kiasyd with Mytherceria
          9. Obeah
          10. Spiritus
          11. Ogham
          12. Abombwe
          13. Temporis
          14. Kineticism (Sabbat)
          15. Mortis
        1. Combination Disciplines and Discipline Techniques
          1. Anarch Combination Disciplines taught to non-Anarch player characters
            1. Aspect of the Beast
            2. Badger’s Hide
            3. Call Upon the Blood
            4. Chaos Fold
            5. Give ‘em Hell
            6. Guardian Vigil
            7. King of the Hill
            8. Memory Rift
            9. Retain the Quick Blood
            10. Sensory Overload
            11. Seventh Chinese Brother
            12. Smiling Jack’s Trick
            13. Suck It Up
            14. Tenebrous Veil
          1. Sabbat Combination Disciplines
            1. Eyes of the Enlightened
          1. Brujah Combination Disciplines
            1. Non-Brujah Learning Brujah Only Combination Disciplines
              1. Pulse of Undeath
              2. Burning Wrath
              3. Iron Heart
              4. Scourge of Alecto
              5. Iron Glare
            1. Dark Age Brujah Combination Disciplines
              1. Command the Wary Steed
              2. Espirit De Corps
              3. Quicksilver Contemplation
          1. Gangrel Combination Disciplines
            1. Aura of the Accursed Rage
            2. Beast’s Vigor
            3. Bear Skin
            4. Enhance the Wild Ride
            5. Ennoia’s Mastery
            6. Fenris Talons
            7. Loki’s Gift
            8. Read the Winds
            9. Shared Entombment
            10. Shattered Fog
            11. Stone Meld
            12. Wild Heart
            13. Wintering
            14. Gangrel Created Custom Combination Discipline
          1. Nosferatu Combination Disciplines
            1. Animal Magnetism for a non-Nosferatu
            2. Blood Apocrypha for a non-Nosferatu
            3. Feral Imbuing for a non-Nosferatu
          1. Toreador Combination Disciplines
            1. Soul Painting
            2. Focused Reflexes
          1. Ventrue Combination Disciplines
            1. Ventrue Combination Powers taught to non-Ventrue
              1. Approximation of Loyalty Absolute
              2. Aura of Inescapable Truth
              3. Denial of Aphrodite’s Favor
              4. True Tongue
              5. Distant Friend
              6. Lifesong
          1. Ravnos Combination Disciplines
            1. Custom Discipline Techniques and combination disciplines which require Chimestry as a pre-requisite.
            2. Scourge of the Thrall
            3. Nightmare Curse
            4. Craft Ephemera
          1. Baali Combination Disciplines
            1. Combination Disciplines or Discipline Techniques requiring Daimoinon for non-Baali
        1. Blood Magic
          1. Out of Clan Blood Magic
            1. Obtained through Coordinator Approval of the Clan Coordinator that claims it (Stated in parentheses next to the Blood Magic types above).
              1. Non-Tremere with Hermetic Thaumaturgy (Tremere)
              2. Non-Assamite Sorcerers with Assamite Sorcery/ Sihr/Dur-An-Ki (Assamite)
              3. Non-Serpents of the Light with Wanga (Setite)
              4. Non-Giovanni or Harbringers of Skulls with Western Necromancy (Giovanni)
              5. Non-Samedi or Serpents of the Light Voudoun Necromancy (Samedi)
              6. Non-Koldunist Tzimisce with Koldunism (Tzimisce)
              7. Non-Tacique with Nahuallotl (Setite)
              8. Non-Lasombra with Abyss Mysticism (Lasombra)
              9. Non-Daitya with or Rakta-Sadhu Ravnos with Sadhanna (Setite or Ravnos)
              10. Non-Setites with Akhu(Setite)
          1. Sielanic Thaumaturgy
          2. Anarch Curses
            1. Death Wrath
            2. A Curse Upon Thy House
            3. Mark of the Beast
          1. Ravnos Ratka-Sadhus
          2. Sabbat Sadhana Users (see Setite Sorcery Packet)
          3. NPCs with Sadhana
          4. Sabbat Inquisition Hermetic Thaumaturgy (Sabbat and Tremere Coordinator Approval)
          5. Rarity 2 or 3 Sabbat Inquisition Thaumaturgy
          6. Sabbat Inquisitor Only Rituals
            1. The Thaumaturgical Rituals created by and used exclusively by the Sabbat Inquisition are unavailable for those outside the Sabbat Inquisition.
          1. Occult Underground Bacaban
          2. Learning Bacaban outside the Occult Underground
          3. Black Hand Magi Dur-An-Ki
          4. Black Hand Aljusuri
          5. Natib Athirat
          6. Lasombra Abyss Mystics
          7. Player Created Abyss Mysticism Rituals
          8. Tremere with Dark Thaumaturgy
        1. Assamite Ranks and Factions
          1. Non-Assamites Converts to Clan Assamite
          2. Assamite PCs starting at Rank 1+
          3. Assamite PCs advancing to Rank 3+
          4. An Assamite converting from Schismatic to Loyalist, or vice versa.
          5. Dispossessed to Loyalist: An Assamite converting from Dispossessed to Loyalist is registered simply as "Assamite Loyalists."
        1. Perfect Infiltrators
          1. Tremere
            1. A perfect "Tremere infiltrator" is any non-Tremere character that is attempting to have a "Sire" or "Superior" in the clan cover for them as a member of House & Clan, or impersonate/replace/pose as a Tremere well enough to not arouse suspicion.
          1. Nosferatu
          2. Assamite
          3. Giovanni
            1. A perfect "Giovanni infiltrator" is any non-Giovanni character that is attempting to circumvent the Clan Advantage by having a "sire" in the clan cover for them that follows with the Clan's Lineage or impersonate/replace/pose as a Giovanni well enough to not arouse suspicion.
          1. Ventrue
            1. A perfect "Ventrue infiltrator" is any non-Ventrue character that is attempting to circumvent the Clan Advantage by having a 'sire' in the clan cover for them that follows with the Clan's Lineage or impersonate/replace/pose as a Ventrue well enough to not arouse suspicion.
        1. Camarilla Assamites without Probationary Sect Membership
          1. A Camarilla Assamite character that enters play without the "Probationary Sect Membership" flaw will need to have Coordinator Approval from the Assamite Coordinator, as well as either a Genre Coordinator with a Justicar or the Camarilla Coordinator. This Coordinator Approval process will fulfill the requirements to remove the flaw.
          2. A Camarilla Assamite character that is embraced in-game by a sire who has had their Probationary Sect Membership removed through the Conclave or R&U Process as listed above are exempt and are not Rare & Unusual.
        1. Sabbat Factions and Ranks
          1. Black Hand Listings
            1. Black Hand Membership
            2. Leaving the Black Hand
            3. Black Hand Membership 4+
            4. Black Hand Magi
            5. Black Hand holding a position above Ductus
            6. Black Hand Contracts
            7. Black Hand Dominions
            8. Bloodlines joining the Black Hand
            9. Dominion's Second PCs
            10. Non-Sabbat who join the Black Hand
          1. Occult Underground Listings
            1. Occult Underground Membership
            2. Switching Roles in the Occult Underground
          1. Other Sabbat Faction Listings
            1. Heretical Sabbat infiltrating another Sabbat Faction
            2. Infiltrating a Sabbat Faction and becoming Locally Important or higher
            3. Associates Infernal Faction
            4. Dragon Blooded
            5. Moncada's Legionaries (Sabbat and Lasombra Coordinator Approval)
            6. Sabbat Faction Leader Status for Player Made Sabbat Factions
            7. Nationally Important characters
            8. Regionally Important Sabbat Faction PCs
            9. Friends of the Night
          1. Ranks and Titles
            1. Sabbat Inquisitors
            2. Paladins
            3. Praetorians
            4. Prsicus
            5. Templars to Cardinals, Prisci, Consistory Members or the Regent
        1. Zillah's Tears
        2. Salubri Listings
          1. Blooding Ritual
          2. Non Warrior Salubri to Warrior Salubri
        1. Roads and Paths of Enlightenment
          1. Camarilla Vampires on Sabbat Paths of Enlightenment
            1. Path of Feral Heart
            2. Path of Caine
            3. Path of Cathari
            4. Path of Death and the Soul
            5. Path of Honorable Accord
            6. Path of Lilith
            7. Path of Metamorphosis
            8. Path of Night
            9. Path of Orion
            10. Path of Power and the Inner Voice
            11. Path of Redemption
          1. Gangrel Paths of Enlightenment
            1. Path of the Hunter
            2. Path of the Nomad
            3. Path of Via Einherjar
            4. Path of Via Aesirgard
          1. Non-Sabbat Gangrel on Sabbat Paths of Enlightenment
            1. Path of Caine
            2. Path of Honorable Accord
            3. Path of Orion
          1. Non-Assamites on Path of Blood
          2. Followers of Eastern Paradox
        1. Camarilla with the Gaijin/Gweilo or Court Appointment Merits
          1. Characters with the Gaijin/Gweilo Merit and/or the Court Appointment Merit: Any character with the Gaijin/Gweilo Merit and/or the Court Appointment Merits as detailed on page 121-122 of Laws of the East.
        1. Ravnos changing/joining a sect from Independent to Sabbat/Anarch/Camarilla
        2. Sect-Specific Sect Defectors
          1. Lasombra (defined as those not embraced by a Camarilla-loyal Lasombra of a traditional and documented line of Lasombra)
          2. Tzimisce
          3. Harbingers Of Skulls
          4. Kiasyd
          5. Blood Brothers
          6. City Gangrel
          7. Serpents of the Light
          8. Gargoyles
          9. Tremere Sect Defectors
        1. Einherjar
        2. Setite Clan Positions for PCs
          1. Heirophant
          2. Lieutenant
          3. Captain
        1. Ventrue Ranks, Societies, and Prestige
          1. Ventrue Society or Order Membership
            1. Membership, Promotion, and Demotion in Ventrue Societies or Orders, including:
              1. Public Societies
                1. The Hague
              1. Major Societies and Orders
                1. Assembly of Colors
                2. Knights of the Blood
                3. White Cross
              1. Major Antitribu Orders
                1. Black Cross
                2. Knights of the Blood (Antitribu)
              1. Exclusive Societies and Orders
                1. Crimson Sceptre
                2. Ermine Robe
                3. Hawk Royale
                4. Procuratori
                5. Sisterhood of Amastris
          1. Ventrue Clan Prestige (Dignitas)
            1. PCs or NPCs with Clan Prestige: Ventrue at level 4 or higher.
            2. NPCs starting with more than 6 Dignitas Recognitions.
            3. PCs starting with more than 1 Dignitas Recognition.
            4. PCs or NPCs earning any of the following Dignitas Recognitions.
              1. Alph
              2. House
              3. Laurel Crown
              4. Lineage
              5. Sovereign’s Honor
            1. PCs starting with any of the following Dignitas Recognitions.
              1. Archon
              2. Daley Prize
              3. Dobrynya’s Blade of the 2nd
              4. Dobrynya’s Blade of the 3rd
              5. The Equerry Esteemed
              6. House
              7. Iron Circlet Devoted
              8. Jade Badge
              9. Light Bringer
              10. Peerage
              11. Proctor
              12. Procurator
              13. Puppet’s Hand
              14. Surname
              15. Sword Renowned
              16. Tainted
            1. Creation of Custom Dignitas Recognitions.
          1. Ventrue Clan Positions & Titles
            1. Clanwide Positions & Titles, including:
              1. Directors / Ephors
              2. Elders / Strategoi
              3. Troubleshooters / Lictors
              4. Agents at Large / Tribunes
            1. Regional Positions & Titles, including:
              1. Managers / Praetors
        1. Baali Hive Mother creation outside of the Swarm Embrace
        2. Non-Giovanni adopted into Clan Giovanni
      1. Unusual Revenant Listings
        1. Marijava Family Revenants
        2. D'habi Family Revenants
        3. Ducheski Family Revenants in service to House Arcanum
      1. Unusual Changing Breed Listings
        1. Geographically Appropriate Bastet
          1. Bastet of tribes listed below where the game's IC location is in the same location as the Bastet tribal location. All Bastet are at least Coord Approval unless listed as a higher rarity elsewhere in this document.
          2. Bagherra - Africa, Middle East, South Asia
          3. Balam - Central and South America
          4. Non-Hengeyokai Khan - India and Nepal
          5. Pumonca - North America and Andes Mountains
          6. Qualmi - North America above 41 degrees latitude
          7. Simba - Africa and India
          8. Swara - Southern Africa
        1. Gurahl
        2. Grand/Great/Bane Klaives
          1. All Grand, Great, and Bane Klaives, regardless of how they are acquired in game will need Coordinator Approval.
        1. Restricted Garou Camps
          1. Bitter Hex
          2. Bringers of Eternal Peace
          3. Children of Bat
          4. Cyber Dogs
          5. Dead Goddess Cult
          6. Eaters of the Dead
          7. Ivory Priesthood
          8. Judges of Doom
          9. Loki's Smile
          10. Man Eaters
          11. Masks
          12. Mother's Fundamentalists
          13. Path Dancers
          14. Society of the Bitter Frost
          15. Society of Nidhogg
          16. Sword of Hiemdall
          17. Temple of Artemis
          18. Umbral Pilots
          19. Ymir's Sweat
        1. Special Kinfolk
          1. A Special Kinfolk is defined as a character with the Supernatural Kinfolk Merit or that is considered to be Kinfolk (via the Kinfolk Merit, genetic relation, or other effects), excepting basic Mortals. The Supernatural Kinfolk Merit requires approval from the Changing Breeds Coordinator and the Coordinator of the appropriate creature type.
      1. Unusual Mage Listings
        1. Disparate/Craft Mages
        2. Grimoires and Principae
      1. Unusual Changeling Listings
        1. Kinain with non-Changeling supernatural powers or traits other than Numina and Hedge Magic.
      1. Unusual Demon and Infernal Listings
        1. Infernal Cults including Advantages or Disadvantages
        2. Infernal Ranking Background
          1. A PC Infernalist's rise and fall through the the ranks of power within Hell is at the discretion of the Demon Coordinator.
        1. Infernal Investments
          1. Mask of Innocence
          2. Rejuvenation
          3. Relentless
        1. Removing, Escaping or Undoing Infernal Pacts
          1. This includes any method by which a character is able to break free of his or her Pacts. It will take Demon Coordinator approval to remove, escape or undo any Infernal Pact.
        1. Diabolism
        2. Investments or Dark Thaumaturgy listed at rarity 3 and higher
          1. PCs gaining infernal investments or Dark thaumaturgy of a rarity of 3 or higher are to be approved by the Demon Coordinator before they are granted. The Coordinator reserves the right to deny any/all Investments or Dark Thaumaturgy of a rarity of 3 or higher a character wishes to take should they prove to powerful, inappropriate or in violation of this packet.
          2. NPCs gaining Infernal Investments are expected to keep Investments within the parameters and constraints of this Packet.
        1. "Rebirth" from Hell of a PC.
      1. Unusual Kuei-Jin Listings
        1. Akuma (Political, Lesser, Greater)
          1. Political Akuma will be defined as anyone who has been declared Akuma by an Ancestor of the various Kuei-jin courts and holds the flaw "Akuma".
          2. Lesser Akuma will be defined as anyone who has entered into Iris Bulb Commerce with a Yama King to sell their soul in parts to the Yama Kings.
          3. Greater Akuma will be defined as anyone who used the Ritual the Pact of Ebony and Scarlet Jade(or equivalent effect) to sell their soul wholesale to the Yama Kings.
        1. Dharma 6+ Kuei-Jin
      1. Unusual Mummy Listings
        1. Udja-Sen Mummies
      1. Unusual Other Listings
        1. PCs with history involving Coordinator or Canon NPCs
        2. PCs with Samedji (Ravnos)
        3. Supernatural Gypsies
          1. Gypsies who possess supernatural powers or arts through the use of blood affinities or other gypsy magic. Any gypsy character who possess any blood affinities, blood purity, a charmed samadji (piece of draba that grants supernatural abilities), etc. is considered to be classified as a supernatural Gypsy.
        1. Supernaturals with Hedge Magic/Numina
          1. Unless part of a canon group that specifically allows the use of Hedge Magic/Numina, no major supernatural type (Vampire, Werewolf, Mage, Changeling, etc.) may possess Hedge Magic/Numina. If the character is part of a group that is able to utilize these abilities (Uktena Path Dancers, Bubasti, Runewise Gangrel, etc) that character must obtain Coordinator approval from their appropriate Genre Coordinator unless more stringent R&U guidelines apply.
    1. UNCOMMON: Includes characters that should be monitored for genre adherence. PC: Notification to Coordinator; NPC: Notification to Coordinator
      1. Uncommon Abilities, Merits, and Flaws
        1. NPCs with the Reputation Merit
        2. Characters with Clan Enmity or Clan Friendship
        3. Anarch Notoriety Flaw
        4. Infernal Merits and Flaws
          1. Demonic Tutor Merit
          2. Beloved Disciple Merit
          3. Cruel Master Flaw
        1. Salubri Antitribu Merit: Born Again Warrior
        1. Abilities
          1. Anarchs possessing Anarch Lore 4
          2. Brujah with Brujah Lore 4
          3. Ventrue with Ventrue Lore 4
          4. Non-Wraith PC with Wraith Lore 4+
          5. Wraith PC with Wraith Lore 5+
      1. Uncommon Vampire Listings
        1. Clans and Bloodlines
          1. Gargoyles
          2. Warrior Setites
            1. Setites with Potence in clan as opposed to Obfuscate
          1. Tzimisce Kolduns
          2. Post Week of Nightmares Ravnos
          3. Assamite Leopards of Zion
          4. Assamite Sisterhood of the Erinyes
        1. Disciplines
          1. Non-Salubri with Valeren 5: Vengence of Samiel
        1. Combination Disciplines and Discipline Techniques
          1. Malkavian Combination Disciplines
            1. Characters learning a combination discipline including Dementation as one of the powers who is not a Malkavian.
            2. Custom Combination Disciplines with Dementation
          1. Combination Disciplines or Discipline Techniques requiring Valeren and/or Obeah.
        1. Neo-Einherjar
        2. Dispossessed Assamite to Schismatic Assamite
          1. An Assamite converting from Dispossessed to Schismatic.
        1. Sabbat Factions and Ranks
          1. Black Hand Listings
            1. Black Hand Membership 3+
            2. Black Hand PC Ranks
              1. Consultant
              2. Cadet
              3. Rookie
              4. Agent
            1. Black Hand PC Roles
              1. Census Taker
              2. Shakar
              3. Remover
              4. Emissary
              5. Watch Commander
            1. Dominion's Second NPCs
          1. Courts of Blood
          2. Locally Important Sabbat Faction PCs
          3. Joining the Order of St. Blaise
          4. Order of St. Blaise Mentor
          5. Sabbat Faction Regionally Important NPCs
            1. NPCs of the Regionally Important “Rank” of a Sabbat Faction are required to be notified to the Sabbat Coordinator.
          1. Leaving a Sabbat Faction
            1. A member of the Sabbat who leaves one Sabbat Faction they have joined to at least the locally important level. Those who do such are required to be notified the Sabbat Coordinator. See Sabbat Faction Packet.
      1. Uncommon Revenant Listings
        1. Oprichniki Family Revenants
      1. Uncommon Changing Breed Listings
        1. Ratkin
        2. Corax
        3. Learning of Rite of the Death Bear by Gurahl
      1. Uncommon Changeling Listings
        1. Standard Selkies
          1. Those in chronicles that border a sea or ocean.
        1. Ghille Dhu
        2. Chronus Art
        3. Naming Art
        4. Faerie Blood 3 for a PC
        5. Faerie Blood 4 for a PC
        6. Faerie Blood 5 for a PC
      1. Uncommon Demon and Infernal Listings
        1. Demonic Interaction
          1. This includes specifically: Demonic powers and Ranking of any Demons Summoned, the Summoning itself and the creation of a Demon.
      1. Uncommon Other Listings
        1. Standard True Faith
        2. Sect Defectors
          1. Incorporates any character embraced or raised into one major sect of a game genre, but is no longer a member.
            1. This includes Bloodline Antitribu, City Gangrel Antitribu, Lasombra Clan Defectors (defined as those not embraced by a Camarilla loyal Lasombra of a traditional and documented line of Lasombra), Tzimisce Antitribu, Sabbat Assamite Viziers, Black Spiral Dancer Sect Defectors.
            2. Notable exceptions to this grouping: Salubri Antitribu, Tremere Antitribu, and Lasombra Antitribu.
            3. BSD Sect Defector: Any character that has danced the spiral/been raised by the wyrm and since left the Black Spiral Dancers. This includes those characters who are Ronin, as well as those who join the Gaian Garou.
            4. Except for the specific clans mentioned under Sect Specific Sect Defectors, Anarchs and the Camarilla are considered to both be part of the same major sect.
            5. For the sake of classifications, Clan Giovanni is considered it’s own “Sect” and outside the other sects example: Camarilla, Sabbat, Anarch etc. As such, any member of Clan Giovanni that seeks to join/infiltrate another Sect (Anarch, Camarilla, Sabbat) must gain the Giovanni Coordinator Approval to do so and be properly notified to the Archivist.
    1. NOTEWORTHY: Characters of groups that, while not of a category that would warrant council intervention, should be tracked for the purposes of population-keeping and genre maintenance. PC: Logged with the Archivist; NPC: Logged with the Archivist prior to second appearance
      1. Noteworthy Vampire Listings
        1. Unusual Enlightened
          1. Incorporates those on the Path of Harmony and on other out-of-genre paths.
      1. Noteworthy Mummy Listings
        1. Mummy Cultists
          1. Incorporates members of the Cult of Isis, the mortal Children of Osiris and the Amkhat.
    1. SPECIAL CASES: The following character types have unique handling procedures. Each has been dealt with by separate council policies, and as such, appears on the R&U list and should be tracked as R&U characters.
      1. Vampires 6th generation or better
        1. NPCs must either be notification or voted upon, at the Genre Coordinator's discretion. PCs are not permitted.
      1. The Red List
        1. Shall be under the joint control of the clan of which the character was embraced and the clan that claims trophy.
      1. White Wolf Locations
        1. The chronicle wishing for the location must notify Council two weeks (or more) prior to usage.
          1. Provided there are no objections, the chronicle may utilize the location from that point onward.
          2. If objection is made, a vote may be called for forbidding the chronicle from utilizing the location. The chronicle may not use that location until the voting is settled.
      1. White Wolf Items
        1. Specific unique objects mentioned in the White Wolf books (such as the True Cross, Siklos, or Hesha the Setite’s personal lap-top computer) require strict council approval.
        2. The chronicle wishing for such an object must present a request to the OWBN Council, detailing why the object is necessary for the plot, and the length of time that the object is required.
          1. If approved, the chronicle gets the object for the length of time specified, after which the item is considered out of play. If the plot goes awry and said object ends up in the hands of a player, Council will either inform the player that the object “disappeared one day” (or some other such line), or will appoint a liaison (such as the nearest coordinator) to monitor the use of the object, if it is deemed unobtrusive to the integrity of OWBN continuity.
          2. Alternately, Council may simply decide to allow the object to be released freely into the hands of the chronicle, with no stipulation for later taking it back out of play. This may be specified before release of the object, or in response to plot development. Note that in allowing a chronicle to have, even temporarily, an object, OWBN is allowing for the possibility that said object may be destroyed, harmed, or otherwise altered due to PC and NPC interaction.
      1. Published Canon Characters for Coordinators
        1. Characters that have been published by White Wolf are to be automatically considered controlled by the appropriate Coordinator and are thusly exempted from voting requirements to use these unique characters.
          1. Should there be a conflict of custody of a published cannon character, the parties seeking joint control of the character may petition the Executive Team for mediation. The most typical result of said mediation if all parties have a legitimate claim will be a binding agreement made similar to the concessions made for Methuselahs in Character Regulation Bylaws, Sections 14, parts A & B. This binding agreement will then be logged with the Archivist for future parties to access.
          2. Council may object to the use of a particular published cannon character by a Coordinator, and may propose that it not be used for the remainder of the term of that Coordinator should there be significant concern by the Organization that the published cannon character is not being used responsibly for the Organization.
      1. Sabbat Cult of Lilith Ignoblis Ritae
        1. The Sabbat Ritae of the Cult of Lilith is only allowed to be taken by the Hierophants of the Cult of Lilith.
      1. Salubri Special
        1. Salubri Antitribu Hierarchy
          1. Each position has unique criteria as per the Salubri: Inheritors of Fury Packet
          2. Positions Include:
            1. Cherubim
            2. Ophanim
            3. Archangels
            4. Angels
            5. Furies
        1. Salubri Antitribu Ritae
          1. Must be learned from a Salubri Antitribu
          2. Ritae Include
            1. Call of the Blooded
            2. War Paint
            3. Adonai's Grace
            4. Telling the Tale
        1. Blooding Rituals
          1. Require the "Blooding by the Code" Merit.
          2. Rituals Include
            1. Tracker's Mark
            2. Blessing of the Name
            3. Shattering the Chains
            4. Guard Against the Adversary
            5. Samiel's Disdain
        1. Salubri Combination Disciplines
          1. Each Combination Discipline has certain Rank requirements to learn
          2. Combination Disciplines Include:
            1. Eye of Unforgiving Heaven
            2. Glare of Lies
            3. Penitent Resilience
      1. Black Hand Specific Powers and Abilities
        1. Certain Combination Disciplines and abilities are specifically allowed only to members of the Black Hand.
        2. Black Hand Combination Disciplines
          1. Circumspect Revelation
          2. Lessons in the Steel
          3. Masque of Judas
          4. Sympathetic Encryptor
        1. Black Hand Abilities
          1. Art of Memory
          2. Black Hand Sign Language
      1. Characters with Dementation
        1. Characters may not possess Dementation if they do not also have a Derangement.
      1. Gangrel NPC only Powers and Merits
        1. Certain Combination Disciplines and Merits are specifically allowed only to Gangrel NPCs and are not permitted to PCs.
          1. Gangrel NPC Only Combination Disciplines
            1. Itugen’s Embrace
            2. Shared Strength
            3. Steal the Terrible Swiftness
          1. Gangrel NPC Only merits include Rune Wise.
Type: 
Bylaws
Public: 
Publicly Accessible
Last Updated: 
Wednesday, November 26, 2014

Packet File (Public)