[PROPOSAL][REQUIRES A SECOND] ADDITION TO CHARACTER BYLAW 3.D. - STANDARD XP COSTS
Proposal Type: Bylaw Revision
Opened: 18-Apr-2019 12:00AM EDT
Closing: 25-Apr-2019 12:00AM EDT
As CM for Zephyr of Darkness, I'd like to propose the following change. This proposal does require a second.
3. Experience Points
d. The standard baseline for OWbN XP costs are the ones detailed in the most recent printing of the classic MET material published by White Wolf. In general, this means revised classic MET, though in the cases of games that did not get a revised printing (Changeling, Wraith, etc) the previous edition is used.
i. Increases to the standard XP costs are allowable for all items.
ii. Reductions to the standard XP costs are allowable for the following items:
1. Backgrounds (including Influences)
iii. Variations must be noted in the game's House Rules.
iv. Rituals purchased by characters possessing Blood Magic of ANY type, may only receive free rituals for their PRIMARY path in a paradigm. ALL ADDITIONAL rituals must be purchased at the cost of 2/4/6 for Basic/Intermediate/Advanced rituals, they may not be given free of XP charge.
It has been brought to my attention that some games either already have or are considering adopting the rules from Faith and Fire page 151. These rules state that a sorcerer gains one free ritual for EVERY DOT of a path of thaumaturgy they buy. Therefore, if you have 10 dots of thaum, you have 10 rituals for free. We feel this provides an unfair advantage to magic users and against those games that do not allow this.
We also feel this prop should not allow for Grandfathering so as to keep all players on an even field.
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