Genre Proposal: Free Gargoyles
This Genre proposal requires no second, and once it is put into discussion, if there are no objections posted here within one week, it goes into effect without a vote. If objections are posted, it is voted on as normally. If posting an objection, please retain the original subject heading, with the addition of the word "OBJECTION", to assist in identifying posts that change this proposal's status.
In an effort to reflect the rarity of Free Gargoyles, I propose the following change to the bylaws:
R&U Bylaw 9.b.ii be changed from:
Very Rare: Blood Brothers, Harbingers of Skulls, Kiasyd, Nagaraja, Ba'ali, Old Clan Tzimisce, Assamite Faction Converts, Siberakh, Malpheans, Ferrymen, Ducheski family Revenants, Abominations, Dharma 6+ Kuei-Jin, KJ Dhampyrs, Bane Mummies, Near-Extinct, Rare changing breeds, non-standard mummies
Very Rare: Blood Brothers, Harbingers of Skulls, Kiasyd, Nagaraja, Ba'ali, Old Clan Tzimisce, Assamite Faction Converts, Siberakh, Malpheans, Ferrymen, Ducheski family Revenants, Abominations, Dharma 6+ Kuei-Jin, KJ Dhampyrs, Bane Mummies, Near-Extinct, Rare changing breeds, non-standard mummies, Free Gargoyles
This would require all free Gargoyles to go to vote: PCs would require a 2/3 majority vote, while NPCS would require a simple majority.
Gargoyles don't play well with others. They are not ok with creatures outside their own families (with Tremere and other Gargoyles being part of their families).
Gargoyles are something that is not let ouside the chantry, since the elder Tremere would hate the other clans to ever figure out how they got them. If one was missing, the elder Tremere would have gone looking for it or ordered lower ranking Tremere to do so and either recovered it or destroyed it by other means.
They are loyal to the Tremere as the Tremere who holds them have been properly trained in gargoyle keeping, and because they believe that the "great mother" (this can be either the ancient Tremere gargoyle creater who has since died, or the elder Gargoyle) would want them to be. Otherwise, they crush intruders into their lairs, or their perceived territory (the Chantry). This would be why they are so effective at guarding the chantry.
References: Clanbook Tremere: second edition, page 33, Clanbook Tremere, third edition, pages: 41 & 42. , House of Tremere, Dark Ages, pages 120 to 121, under the title Spawn of the Workshops.