Changes to Blood Magic Bylaws

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Proposal Type: Bylaw Revision
Opened: 24-Apr-2005 1:00AM EDT
Closing: 24-Apr-2005 1:00AM EDT


After all this discussion, I forgot to add my proposal for a slightaddition to the new blood magic proposal. I didn't notice this until
later but I wanted to get it clarified before things get crazy...which we
all know leaving loopholes may do...

I recommend changing the following:
"PCs may only have one style, or variant, of Blood Magic."

And that Character Regulation Bylaw, section 8, subsection a. be amended
to define the styles, or variants, as:

"1. Hermetic Thaumaturgy
2. Assamite Sorcery
3. Koldunic Sorcery
4. Western Necromancy
5. Voudoun Necromancy
6. Ahku
7. Wanga
8. Dur-An-Ki
9. Sadhana
10. Nahuallotl"

Furthermore, all characters currently with more than one style of magic
will be reduced to one style and given a refund of experience points spent
on said magics at their STs discretion.

to the following:
"PCs may only have one style, or variant, of Blood Magic."

And that Character Regulation Bylaw, section 8, subsection a. be amended
to define the styles, or variants, as:

"1. Hermetic Thaumaturgy
2. Assamite Sorcery
3. Koldunic Sorcery
4. Western Necromancy
5. Voudoun Necromancy
6. Ahku
7. Wanga
8. Dur-An-Ki
9. Sadhana
10. Nahuallotl"

In-clan disciplines that fall into these styles are considered the one
allowed variant for the respective clans/ghouls/bloodlines that posess it.

Furthermore, all characters currently with more than one style of magic
will be reduced to one style and given a refund of experience points spent
on said magics at their STs discretion.

The change is the sentence after the listing of the styles...

Chad H.

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