[PROPOSAL] Change to Rare & Unusual Bylaws Section 3.D.1 [Autopass]

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Proposal Type: Bylaw Revision
Opened: 15-Dec-2012 12:00AM EST
Closing: 15-Dec-2012 11:58PM EST

Per the Coordinator Bylaws 3Ciii. "Genre Coordinators must pass before Council any plot, enforced policy, R&U named characters, or binding edict they wish to use which they can reasonably expect to affect multiple chronicles and these proposals need not be seconded, but go immediately into discussion" the Assamite Coordinator proposes a change to the R&U Bylaws moving the creation of any new Assamite Player Characters of the Sorcerer Caste from unregulated to Coordinator Approval.

The following changes to the R&U Bylaws will occur:

- The item "Assamite Sorcerers" will be added to 3.D.1.

- The item "Sabbat Assamite Viziers and Sorcerers" shall be changed to "Sabbat Assamite Viziers"


This has been a long time coming.  It's something that's been bandied about by the Assamite staff for years.  The fact of the matter is that the Sorcerers outnumber the other castes, when per the printed material they are supposed to be rather small in number comparitively, particularly in the Schism when measured against the Viziers.  

The Sorcerer caste was also never intended to compete with the Tremere as the Camarilla's pre-eminent blood magicians.  While they absolutely should present an alternative to having to deal with the treacherous Warlocks, their numbers shouldn't be anywhere close to being able to counter them in most, or even very many, geographical areas.

Additionally the Sorcerers were to take much more of a support role in the clan rather than the front-line replacements for the Warrior caste that they often become in OWBN.  I see too many concepts such as "battle-mage" or "I kill Sabbat", concepts which would be far better served as Warriors, that are instead created as Sorcerers so that the player can do everything a Warrior does but also have magic.  That flies directly in the face of Assamite genre and makes an entire caste relatively pointless.  Concepts such as these tell me that the player doesn't really understand the Sorcerer's role within the clan and probably hasn't put much research into either the genre or Dur-An-Ki.

As Assamite Coordinator I hope to bring the caste closer in line with the numbers they are supposed to represent and to also ensure that all future characters enter play with a clear understanding of the genre as well as the quasi-religious magic that is Dur-An-Ki, something that I rarely see roleplayed.

Against my better judgement, we will ofcourse allow Grandfathering with this proposal.  :-)


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