[PROPOSAL][AUTOPASS] [AMENDMENT 3] Changing Breeds Character Bylaw Restructure [CHANGING BREEDS]

Open Votes

Proposal Type: Bylaw Revision
Opened: 27-Mar-2018 11:55PM EDT
Closing: 28-Mar-2018 11:55PM EDT


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Proposal

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Pursuant to Coordinator Bylaw §3.C.iii, I, Dora Jay, as Changing Breeds Coordinator, do so propose the following. This proposal had the potential to autopass but it has been objected to and as such, does not currently have the ability to autopass.

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Justification / Heads Up


 

Our CBC bylaws are a royal mess organizationally speaking. They're very difficult for new STs and out-of-genre STs to read and really really need some reorganization before any other work is done with them.  This is a therefore a CBC-style restructuring project similar to the one put out a few years ago several years ago by Adam, Brian Orlando, and Jeff to make bylaws easier to search, read and understand.

Because I'm doing an over arching restructure, please note the following format differences from my usual props. If the text below is not in red, it’s a current bylaw that’s already gone through council, it’s just being moved position-wise in the bylaws. If it’s in red, it is a new bylaw line meant to clarify / simplify the current bylaw structure being added during the reorganization.

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Proposal Documentation 

 

From

  1. CHANGING BREEDS CONTROLLED ITEMS
    1. Creature Types
      1. Abominations - PC: Majority Vote - NPC: Coordinator Approval - Coordinator: Changing Breeds
      2. Special Kinfolk - PC: Coordinator Notify - NPC: Coordinator Notify - Coordinator: Changing Breeds
        1. A Special Kinfolk is a true Kinfolk that have powers such as gnosis, Hedge Magic, Numina or other similar sources.
          1. A true Kinfolk is hereby defined as any character with the Kinfolk Merit or otherwise considered to be a real kinfolk
      3. Supernatural Kinfolk PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Changing Breeds
        1. Supernatural Kinfolk is any character that has the Supernatural Kinfolk Merit or that is a true Kinfolk and also have mechanics for a non-Changing Breeds genre
          1. A true Kinfolk is hereby defined as any character with the Kinfolk Merit or otherwise considered to be a real kinfolk
      4. Extended Play Supernatural Possessed - PC: Majority Vote - NPC: Coordinator Notify - Coordinator: Changing Breeds
        1. Considered to be continued play beyond 6 months from the date the character comes to fall under one of these categories. The vote needs to be proposed before the 6 months mark or be shelved until the vote concludes.
        2. Any supernatural entity possessed or inhabited by a Triatic or Gaian Spirit or gaining Spirit-based powers, benefits, or taints in a manner consistent with being a Kami, Drone or Fomori. Does not include any creature defined elsewhere in the bylaws as Semi-Supernatural.
          1. Triatic Spirits are defined as Spirits of the Weaver, Wyld, or Wyrm.
          2. Does not apply to supernatural and human Gorgons as they created exclusively from naturally occurring animals, plants, or minerals.
      5. Near-Extinct and Extinct Changing Breeds - PC: Majority Vote - NPC: Coordinator Approval - Coordinator: Changing Breeds
        1. Ajaba
        2. Apis
        3. Bubasti
        4. Camazotz
        5. Ceilican
        6. Grondr
        7. Khara
      6. Extraordinary Changing Breeds - PC: Majority Vote - NPC: Coordinator Approval - Coordinator: Changing Breeds
        1. Kitsune
        2. Mokole
        3. Nagah
        4. Nuwisha
        5. Ananasi
        6. Rokea
      7. Gurahl - PC: Coordinator Notify - NPC: Coordinator Notify - Coordinator: Changing Breeds
      8. Geographically Appropriate Bastet - PC: Coordinator Notify - NPC: Coordinator Notify - Coordinator: Changing Breeds
        1. Locations are to be considered the IC location of a chronicle.
          1. Bagherra - Africa, Middle East, South Asia
          2. Balam - Central and South America
          3. Non-Hengeyokai Khan - India and Nepal
          4. Pumonca - North America and Andes Mountains
          5. Qualmi - North America above 41 degrees latitude
          6. Simba - Africa and India
          7. Swara - Southern Africa
      9. Geographically Inappropriate Bastet - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Changing Breeds
        1. Bastet not in areas listed in the Geographically Appropriate Bastet listing. Locations are to be considered the IC location of a chronicle. Geographically Appropriate Bastet that moves to a Geographically Inappropriate area are also subject to this regulation.
      10. Hengeyokai Faction - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Changing Breeds
        1. Any Changing Breed from the Beast Courts
          1. This includes Eastern versions of the standard Tribes (Hakken, Khan, Kitsune, Kumo, Nagah, Nezumi, Same-bito, Tengu, Zhong Lungs, etc)
        2. Any Changing Breed that has previously been part of the Beast Courts
        3. Any Changing Breed requiring a stricter level of approval, such as the Extraordinary Changing Breeds, must still meet those requirements.
      11. Ahadi Faction - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Changing Breeds
        1. Any Changing Breed from the Ahadi
          1. This includes African versions of the standard Tribes (Mokole-mbembe, Kucha Ekundu, Ajaba, Makunguru, Bubasti, Simba, Swara, etc)
        2. Any Changing Breed that has previously been part of the Ahadi
        3. Any Changing Breed requiring a stricter level of approval, such as the Extraordinary Changing Breeds, must still meet those requirements.
      12. Special Kinfolk - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Changing Breeds and Appropriate Creature Type
        1. Defined as a character with the Supernatural Kinfolk Merit or that is considered to be Kinfolk, excepting basic Mortals. Does not apply to Numina or Hedge Magic.
      13. Near-Extinct and Extinct Garou Tribes - PC: Majority Vote - NPC: Coordinator Approval - Coordinator: Changing Breeds
        1. Croatan
        2. Bunyip
        3. White Howlers (Including Throwbacks)
        4. Siberakh
      14. Skin Dancers - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Changing Breeds
      15. Legend Rank - PC: Disallowed - NPC: Coordinator Approval - Coordinator: Changing Breeds
    2. Items
      1. Grand/Great/Bane Klaives - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Changing Breeds
        1. A Grand Klaive is considered to be a klaive that consists of a war spirit and a secondary spirit
        2. A Great Klaive is considered to be a klaive that consists of a war spirit and two secondary spirits
        3. A Bane Klaive is considered to be a klaive of any level that is possessed by banes instead of regular spirits
      2. Custom Fetishes / Weapons with one spirit in them - PC: Unregulated - NPC: Unregulated - Coordinator: Changing Breeds
      3. Custom Fetishes / Weapons with two spirits inside them - PC: Coordinator Notify - NPC: Coordinator Notify - Coordinator: Changing Breeds
      4. Custom Fetishes / Weapons with three or more spirits inside them - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Changing Breeds
    3. Powers
      1. Learning of Rite of the Death Bear by Gurahl - PC: Coordinator Notify - NPC: Coordinator Notify - Coordinator: Changing Breeds
      2. Lost Tribal and Breed Gifts and Rites - PC: Majority Vote - NPC: Coordinator Approval - Coordinator: Changing Breeds
        1. Any character who learns a gift or rite belonging exclusively to one of the extinct or lost Changing breed or Garou tribes (defined for this purpose as the Apis, Bunyip, Camazotz, Croatan, Grondr, and White Howlers).
      3. Using the Mokole gift Steal Shape to create new varna or alter character's changing breed - PC: Majority Vote - NPC: Coordinator Approval - Coordinator: Changing Breeds
    4. Other Listings
      1. Former Erebus Resident - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Changing Breeds
      2. Restricted Garou Camps - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Changing Breeds
        1. Cyber Dogs 2.0
        2. Eaters of the Dead
        3. Ivory Priesthood
        4. Mother's Fundamentalists
        5. Path Dancers
        6. Sword of Hiemdall
        7. Temple of Artemis
        8. The Dying Cubs

 

To

f.   CHANGING BREEDS CONTROLLED ITEM

i.   Creature Types

  1. Legend Rank - PC: Disallowed - NPC: Coordinator Approval - Coordinator: Changing Breeds
  2. Garou

                           a.   Abominations - PC: Majority Vote - NPC: Coordinator Approval - Coordinator: Changing Breeds

b.   Factions

i.   Ahadi Faction - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Changing Breeds

a.   Any Changing Breed from the Ahadi

i.   This includes African versions of the standard Tribes (Mokole-mbembe, Kucha Ekundu, Ajaba, Makunguru, Bubasti, Simba, Swara, etc)

b.   Any Changing Breed that has previously been part of the Ahadi

c.   Any Ahadi Faction Changing Breed requiring a stricter level of approval, such as the Extraordinary Changing Breeds, must still meet those requirements.

ii.   Hengeyokai Faction - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Changing Breeds

a.   Any Changing Breed from the Beast Courts

i.   This includes Eastern versions of the standard Tribes (Hakken, Khan, Kitsune, Kumo, Nagah, Nezumi, Same-bito, Tengu, Zhong Lungs, etc)

b.   Any Changing Breed that has previously been part of the Beast Courts

c.   Any Hengeyokai Faction Changing Breed requiring a stricter level of approval, such as the Extraordinary Changing Breeds, must still meet those requirements.

c.   Former Erebus Resident - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Changing Breeds

d.   Restricted Garou Camps - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Changing Breeds

i.   Cyber Dogs 2.0

ii.   Eaters of the Dead

iii.   Ivory Priesthood

iv.   Mother's Fundamentalists

v.   Path Dancers

vi.   Sword of Heimdall

vii.   Temple of Artemis

viii.   The Dying Cubs

e.   Skin Dancers - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Changing Breeds

  1. Fera

a.   Bastet - Geographically Appropriate  - PC: Coordinator Notify - NPC: Coordinator Notify - Coordinator: Changing Breeds

i.   The following are considered to be Geographically Appropriate Bastet for OWBN Changing Breed Games. Locations are to be considered the IC location of a chronicle.

a.   North America

i.   Pumonca

ii.   Qualmi

b.   Central/South America

i.   Balam

ii.   Pumonca

b.   Bastet - Geographically Inappropriate - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Changing Breeds

i.   The following are considered to be Geographically Inappropriate Bastet breeds uncommon in North/South American OWBN Games. Locations are to be considered the IC location of a chronicle.

a.   Bagheera

b.   Non-Hengeyokai Khan

c.   Simba

d.   Swara

c.   Gurahl - PC: Coordinator Notify - NPC: Coordinator Notify- Coordinator: Changing Breeds

d.   Extraordinary Changing Breeds - PC: Majority Vote - NPC: Coordinator Approval - Coordinator: Changing Breeds

i.   Kitsune

ii.   Mokole

iii.   Nagah

iv.   Nuwisha

v.   Ananasi

vi.   Rokea

  1. Near Extinct / Extinct Changing Breeds

a.   Near-Extinct and Extinct Garou Tribes - PC: Majority Vote - NPC: Coordinator Approval - Coordinator: Changing Breeds

i.   Croatan

ii.   Bunyip

iii.   White Howlers (Including Throwbacks)

iv.   Siberakh

b.   Near-Extinct and Extinct Fera - PC: Majority Vote - NPC: Coordinator Approval - Coordinator: Changing Breeds

i.   Ajaba

ii.   Apis

iii.   Bubasti

iv.   Camazotz

v.   Ceilican

vi.   Grondr

vii.   Khara

  1. Kinfolk

a.   Special Kinfolk - PC: Coordinator Notify - NPC: Coordinator Notify - Coordinator: Changing Breeds

i.   A true Kinfolk is hereby defined as any character with the Merit: Kinfolk (LotH:RE:p151), Blood of the Wolf (CH20) or any other similar merit that designates them as a kinfolk

ii.   Examples of Special Kinfolk include but are not limited to: Gnostic Kinfolk, Hedge Mage Kinfolk, Ghouled Kinfolk, Revnant Kinfolk

b.   Supernatural Kinfolk PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Changing Breeds and Appropriate Creature Type Coordinator

i.   A Supernatural Kinfolk PC is a true Kinfolk that also has mechanics for a non-Changing Breeds genre

a.   A true Kinfolk is hereby defined as any character with the Merit: Kinfolk (LotH:RE:p151), Blood of the Wolf (CH20) or any other similar merit that designates them as a kinfolk.

b.   Examples of Supernatural Kinfolk include but are not limited to: Changeling, Fallen,  Mage, Mummy, Vampire, Wraith

  1. Extended Play Supernatural Possessed - PC: Majority Vote - NPC: Coordinator Notify - Coordinator: Changing Breeds

a.   Considered to be continued play beyond 6 months from the date the character comes to fall under one of these categories. The vote needs to be proposed before the 6 months mark or be shelved until the vote concludes.

b.   Any supernatural entity possessed or inhabited by a Triatic or Gaian Spirit or gaining Spirit-based powers, benefits, or taints in a manner consistent with being a Kami, Drone or Fomori. Does not include any creature defined elsewhere in the bylaws as Semi-Supernatural.

i.   Triatic Spirits are defined as Spirits of the Weaver, Wyld, or Wyrm.

ii.   Does not apply to supernatural and human Gorgons as they are created exclusively from naturally occurring animals, plants, or minerals.

ii.   Fetishes

1.   Custom Fetishes / Weapons with 2 spirits inside them - PC: Coordinator Notify - NPC: Coordinator Notify - Coordinator: Changing Breeds

2.   Custom Fetishes / Weapons with 3 or more spirits inside them - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Changing Breeds

3.   Grand/Great/Bane Klaives - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Changing Breeds

a.   A Grand Klaive is considered to be a klaive that consists of a war spirit and a secondary spirit

b.   A Great Klaive is considered to be a klaive that consists of a war spirit and two secondary spirits

c.   A Bane Klaive is considered to be a klaive of any level that is possessed by banes instead of regular spirits

iii.   Powers

1.   Rite of the Death Bear

a.   Learning of Rite of the Death Bear by Gurahl - PC: Coordinator Notify - NPC: Coordinator Notify - Coordinator: Changing Breeds

b.   Use of the Rite of Fighting the Death Bear by Gurahl on a PC - PC: Majority Vote - NPC: Majority Vote - Coordinator: Changing Breeds

c.   Use of the Rite of Fighting the Death Bear by Gurahl on an NPC - PC: Coordinator Approval - NPC: Coordinator Approval  - Coordinator: Changing Breeds

2.   Lost Tribal and Breed Gifts and Rites - PC: Majority Vote - NPC: Coordinator Approval - Coordinator: Changing Breeds

a.   Any character who learns a gift or rite belonging exclusively to one of the extinct or lost Changing breed or Garou tribes (defined for this purpose as the Apis, Bunyip, Camazotz, Croatan, Grondr, and White Howlers).

3.   Using the Mokole gift Steal Shape to create new varna or alter character's changing breed - PC: Majority Vote - NPC: Coordinator Approval - Coordinator: Changing Breeds

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Change Logs


 

You will notice above that a few things have specifically been changed, phrasing wise, to try and remove bloat from the bylaws and clarify what is and isn't approval. 

Bastet: What is or is not Geographically appropriate for Bastet has been the source of much confusion in OWBN. In the interest of clarifying what is or is not notify in the case of specific bastet breeds, we've simplified what is or isn't Geographically Appropriate to give STs more freedom while still keeping the appropriate geographical canon locations of these breeds in mind. 

Gurahl: The text above was added in the interest of clarifying that the usage of the rite 'Rite of Fighting the Death Bear' which can, per genre, be used to potentially resurrect a PC, should require a council vote, same as any other Resurrection power in the org. 

Kinfolk: What is or is not approval for Special / Supernatural Kinfolk has been the #1 source of confusion for STs with Kinfolk PCs in their games. I've worked on this segment with both the Mage and Changeling Coordinators to simplify and better clarify these two separate categories to make it easier on STs to know what does and does not require our approval.

Amendment #1: Supernatural Kinfolk Merit has been changed to Supernatural Merit: Kinfolk 

Amendment #2: 'Rite of the Death Bear' has been changed to 'Rite of Fighting the Death Bear' 

Amendment #2: 


A true Kinfolk is hereby defined as any character with the Supernatural Merit Kinfolk or any other similar merit such as Blood of the Wolf

 

has been changed to 

A true Kinfolk is hereby defined as any character with the Merit: Kinfolk (LotH:RE:p151), Blood of the Wolf (CH20) or any other similar merit that designates them as a kinfolk.

Amendment #3: Actually fixed the writing listed in Amendment #2. Made the black background text go away finally. 

Changed

 

  1. A Special Kinfolk is a true Kinfolk that have powers such as gnosis, Hedge Magic, Numina or other similar sources.
    1. A true Kinfolk is hereby defined as any character with the Merit: Kinfolk (LotH:RE:p151), Blood of the Wolf (CH20) or any other similar merit that designates them as a kinfolk.



to

A true Kinfolk is hereby defined as any character with the Merit: Kinfolk (LotH:RE:p151), Blood of the Wolf (CH20) or any other similar merit that designates them as a kinfolk

 

 Examples of Special Kinfolk include but are not limited to: Gnostic Kinfolk, Hedge Mage Kinfolk, Ghouled Kinfolk, Revnant Kinfolk


due to feedback provided.

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Grandfathering

N/A

 

 

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